The Building
The Emerald Tower is the tallest building in Emerald City, looming over the city. The top five floors of Emerald Tower are devoted to The Sentinels headquarters. There are security systems, shock supports, and reinforcements separating those floors from the lower ones, and access is limited to a secured express elevator and equally secure roof access.
- First floor: The mostly-public floor. It contains meeting rooms and communications centers, as well as computer equipment, offices, the infirmary, and a library.
- Second floor: Personal quarters, gym, kitchen, dining area, and entertainment room.
- Third floor: Power core, environmental equipment, defense systems, and storage rooms.
- Fourth floor: Labs and workshops take up about half the level, with the other half devoted to a two story combined training room and gym.
- Top floor: Divided between hangar facilities and the upper area of the training room.
HEADQUARTERS: EMERALD TOWER 20 POINTS
Size: Large; Toughness: 16;
Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop
Other Facilities
The Emerald Tower HQ's Hangar holds several MarsTech vehicles designed and provided by Maximillian Mars for the Sentinels to employ in defence of the city.
The Chariot
The Chariot is a highly advanced vertical takeoff and landing vehicle capable of super-sonic speeds and reaching the upper layers of the atmosphere. It seats up to a dozen people and can accommodate a few tons of cargo. It incorporates some of Mars’ most advanced technology including self-repair systems that can rebuild the ship nearly from scrap given enough time.
VEHICLE: THE CHARIOT 48 POINTS
Size: Gargantuan; Strength: 12; Speed: 9 Flight (7 Swimming); Defense: 6; Toughness: 14;
Features: Alarm 3 (DC 30), Flight 9 (1,000 MPH; AE: Swimming 7 (60 MPH)), Features 2 (Loudspeakers and Spotlights), Navigation System 3 (+15 to checks), Remote Control, Regeneration 1, Senses 11 (Darkvision, Direction Sense, Distance Sense, Radar (Accurate Radius Radio, Extended 2), Time Sense)
THE VAN
Designed for travel around the city and the region, the Van is used when the team needs transport, but the Chariot is impractical or unnecessary. The Van is approximately the size of a large SUV, a small APC or armoured vehicle such as a HUMV. It can carry 4 people and some cargo (or 6 people without any cargo) in addition to the driver.
VEHICLE: THE VAN 35 POINTS
Size: Huge; Strength: 9; Speed: 7 Flight (6 Swimming); Defense: 8; Toughness: 10;
Features: Alarm 3 (DC 30), Flight 7 (250 MPH; AE: Swimming 6 (30 MPH)), Features 2 (Loudspeakers and Spotlights), Navigation System 3 (+15 to checks), Senses 6 (Darkvision, Direction Sense, Distance Sense, Radio, Time Sense)
GRAV-BIKES
Grav-bikes are meant for individual or tandem transport around the city. They’re light and maneuverable, but offer little protection in combat situations. The grav-bikes began as prototypes to replace the aging fleet of A.R.G.U.S. skycycles, but proved to be too expensive for the agency. The Grav-Bikes are approximately the size of a large racing bike although slightly longer and usually thicker.
VEHICLE: GRAV-BIKE 31 POINTS
Size: Medium; Strength: 4; Speed: 5 Flight; Defense: 11; Toughness: 9;
Features: Alarm 3 (DC 30), Flight 5 (60 MPH), Features 2 (Loudspeakers and Spotlights), Navigation System 3 (+15 to checks), Remote Control, Senses 3 (Direction Sense, Radio, Time Sense)