Random Interrupts Data File
- Real/Birth Name: Faith McKay
- Garou Honourname: Heals-the-Wyrm
- Rank: Adrenn (Rank 3)
- Auspice: Philodox (born Ragabash)
- Breed: Metis
- Tribe: Glass Walkers
- Tribal Camp: Random Interrupts
- Sept: Sept of Sacrificial Friendship
- Place of Origin: Calgary, Alberta, Canada
- Height: 5'6"
- Occupation: Garou-Kindred Ambassador
- Apparent Age: Early-20s
- Embraced: 2002
- Kindred Status: Neonate
- Sire: Persephone (deceased)
- Clan: Assamite (Warrior Caste)
- Clan Status: Dispossessed
- Sect: Camarilla
- Sect Status: Consul (Garou)
- Player/Type: NPC (former PC)
Appearance
No information in database.
Background
Born Faith McKay in a Calgary sept to two homid Glass Walkers. Born and raised stuck in Crinos form, she was home-schooled by the Sept. Perhaps it was the fact that computers were here main means of learning and contact with the outside world, but she quickly developed an affinity for technology. She underwent her first change at age 9 and thereafter remained in Homid form most of the time, both because it was more practical for a member of an urban tribe, and because she liked humanity and their technology (especially their gadgets). Soon, being in a form not her native Crinos was as natural to her as breathing. She passed her Rite of Passage with flying colours and became a promising Ragabash. Sure, you still had the occasional knucklehead tribe that disliked her for being a metis, but the Glass Walkers for the most part were pretty chill about it. She had a kinfolk boyfriend who she went steady with, and even got her pilots license. Life was good. Well, except for the whole Stop-the-Apocalypse-or-Die-Trying thing...
But then everything changed when on an infiltration and sabotage mission she somehow got in the middle of a feud between two powerful vampires. Too late she discovered that her tip-off had come from one of the vampires, who used Faith as bait to lure out the second - a powerful Assamite Warrior caste elder. The assassin, having also received false intel and believing Faith to be her quarry, showed the pup that she was no match for an elder vampire and dealt her a killing blow. As the Assamite stood over Faith's dying form, distracted, the true assassin struck. Faith would later learn that the assassin committed something called Diablerie on the Assamite - a kindred she would learn was called Persephone - in order to steal her power. By chance, however, enough of Persephone's blood was spilt from the assassin's blow that Faith lay in a puddle of Persephone's blood - blood which had fallen on her lips and mouth - and, from the thirst of dying, Faith licked it without realisation. An impulse that she would regret for a long time. Imbibing the Assamite's blood as she was dying inadvertedly began the Embrace - the change to one of the undead. The change was the most extreme agony she had ever felt as the Curse of Caine in her changing body fought against the spiritual essense of her Gnosis but, to her shame, she did not die during the change like most do, and became one of the undead. An unholy abomination feared and hated by both the Garou, and the vampires.
Things quickly fell apart. She found virtually no sympathy from her Tribe, who at best shunned her and left her to her own devices, whilst many of her other Sept-mates and former allies now saw her as Wyrm-tainted and corrupted, no different to a Black Spiral Dancer, and sought her destruction. Her initial attempts to deny the unending Hunger for blood did not go well, culminating in her frenzying from hunger and killing her own fiancée. This murder of a kinfolk was the proof the Sept needed to actively hunt her - but although she felt shame at her actions and what she was, Faith was a survivor and flet Calgary. She moved to Vancouver where she was lost for a while until eventually she realised that if she was "Kindred" and therefore OF the Wyrm, but still felt so passionately about fighting the Wyrm, that the Kindred as a race were therefore not intrinsically WITH the Wym. In fact, most Kindred knew nothing (and cared even less) about the Wyrm - and she found allies who understood her and her cause, and even accepted her Garou-Kindred nature. Guided by her totem, the Monkey King, the only person to have stood by her during eveything, she had a moment of illumination, and renounced her old life and auspice. Although this was unusual (and typically, poorly regarded), it would prove a wise course as Faith was finally laid to rest, and she began a new life as Nicole Llambert under the Philodox moon. Believing that her new role was to heal the Wyrm (both internally, and externally), she took this as an honourname and sought to find ways to improve relations between the Kindred and the Garou; not because she cared for the Kindred (most were wyrm-tainted by their own actions), but because she realised many were worth saving and could make good allies to fight the Wyrm (or at least not waste lives fighting). In time, with the Monkey King's guidance, she found an acceptance and control over her new form, mastering and coming to peace with it - achieving something her wise Kindred friend Cathy called "Golconda."
Events in Vancouver came to a head and, after saving the compact, left the city with the leader of the Glass Walkers, who had fallen to the Wyrm but she helped "heal" by convincing him (and she believes it true) that she was the reincarnation of his long-dead daughter. His crimes were too great to be allowed to stay, but there was remaining sympathy and support, and so he was exiled, and Nicole left with him.
Eventually, Nicole came to Ashford, where she had some connections she had made, and began helping repair Garou-Kindred relations much as she had in Vancouver. It was slow progress, but the Sabbat Crusade in 2016 gave the Causus Bellum for her to convince her Sept into action - aiding the "lesser evil" of the Camarilla/Anarch alliance against the "Wym-ridden evil" of the Sabbat. In the aftermath, a Dark Alliance has been formally made between her Sept and the Kindred, and as newly-appointed Consul (a Camarilla title) works hard to keep this fragile alliance working, for the good of both factions.
Human Society
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Personality
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Other Notes
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Combat Style
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Social Style
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Signature Equipment
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Signature Quotes
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