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== Social Style == | == Social Style == | ||
[[File:Tink (11).png|1100px|thumb|center|alt=Tink working on her clockwork familiar|Tink working on her clockwork familiar]] | |||
Tink is generally well-liked by those who appreciate creativity, ingenuity, and a little bit of chaos. Dwarves, with their serious natures, are often the targets of her harmless but inconvenient pranks, though she respects their craftsmanship and finds it fun to tease them. Halflings, with their friendliness and adaptability, are some of her favourite company. Elves, particularly those with artistic inclinations, have her respect, even if she occasionally finds them a bit haughty. Humans are a mixed bag for Tink; she appreciates their ingenuity and variety but finds their uptight behaviour baffling at times. Those who engage her mind with intellectual challenges, share in her love for invention, or can laugh off her pranks will quickly earn her friendship. On the other hand, those who take themselves too seriously or who can’t handle her manic energy might find her exhausting. She’s fiercely independent and doesn’t appreciate being told what to do—unless, of course, the person giving instructions has a brilliant plan or concept that piques her interest. A sense of humour and a willingness to embrace a little chaos are the fastest ways to win Tink over. | Tink is generally well-liked by those who appreciate creativity, ingenuity, and a little bit of chaos. Dwarves, with their serious natures, are often the targets of her harmless but inconvenient pranks, though she respects their craftsmanship and finds it fun to tease them. Halflings, with their friendliness and adaptability, are some of her favourite company. Elves, particularly those with artistic inclinations, have her respect, even if she occasionally finds them a bit haughty. Humans are a mixed bag for Tink; she appreciates their ingenuity and variety but finds their uptight behaviour baffling at times. Those who engage her mind with intellectual challenges, share in her love for invention, or can laugh off her pranks will quickly earn her friendship. On the other hand, those who take themselves too seriously or who can’t handle her manic energy might find her exhausting. She’s fiercely independent and doesn’t appreciate being told what to do—unless, of course, the person giving instructions has a brilliant plan or concept that piques her interest. A sense of humour and a willingness to embrace a little chaos are the fastest ways to win Tink over. | ||
== Signature Equipment == | == Signature Equipment == |
Revision as of 23:49, 9 September 2024
Darkonian Kargatane Record
- Known Name: Celestinka "Tink" Flacken
- Race: Gnome
- Apparent Age: Late 20s
- Birthday: 11th September 680 BC.
- Height: 3'3"
- Alignment: Chaotic Neutral.
- Affiliations: None.
- Religion: Nebelun.
- Character Class: Alchemist (Tinkerer).
- Place of Origin: Mayvin, Darkon.
- Player/Type: NPC
Appearance
Celestinka "Tink" Flacken, a gnome inventor and alchemist, stands out with her vibrant dyed-blue hair, often tied back messily as if she were constantly pulled out of her latest project. She has sharp, intelligent sparkling blue eyes that glint with mischief and a constant sense of curiosity. Her dark skin is lightly freckled, contrasting beautifully with her bright red lips, which are usually curved into a playful smirk. She is typically seen dressed in a form-fitting, leather alchemist's outfit adorned with buckles and vials, she carries the air of someone who’s always ready to dive into an experiment or toss a bomb if things get dull. Around her neck, she wears an intricate clockwork pendant, a family heirloom from her father, Stamitos Flacken, a famous inventor in the Gnome capital of Mayvin. Her tools and gadgets are always within reach, strapped to her arm and belt, with small glowing vials hinting at volatile concoctions. Despite her small stature, her confidence and manic energy make her seem larger than life.
Background
Celestinka “Tink” Flacken was born in Mayvin, Darkon, to Stamitos Flacken, the renowned inventor of the famed Clockworks, an ornate clock tower known for its intricate and mesmerizing automatons. As the youngest of the Flacken family, Tink was known for her exceptional brilliance, curiosity, and restless drive to "fix" and "improve" everything around her. Her natural intelligence and an almost obsessive desire to tinker with gadgets made her stand out early in life.
At the age of 45, Tink left her family business behind after completing her studies at the University of Il Aluk, where she had been enrolled early due to her intellectual gifts. There, she majored in alchemy and engineering, exploring everything from arcane theory to clockwork construction. The university was a place where she could nurture her insatiable curiosity, though the academic environment often felt too slow for her restless nature. Her fascination with clockworks led her to be a standout inventor, even creating small, functional automatons during her time there. Still, despite her academic success, she longed for adventure.
Tink’s thirst for knowledge and her knack for clockwork creations led her to travel across domains. She spent time in Mordent, Lamordia, Richemulot, and Hazlan. In Hazlan, she worked as a tutor for Mulan noble children, where her skills in engineering and alchemy became highly prized. However, the oppressive treatment of the Rashemani people by the Mulan nobles eventually wore her down. This led to an unfortunate "accident" during one of her lessons—a sizable explosion that killed her employer. With Hazlan no longer safe for her, Tink fled to Barovia, hearing rumors of a call for skilled engineers and alchemists in the village of Leiksburg.
In Leiksburg, Tink set up shop, selling potions and alchemical concoctions while also dabbling in custom clockwork creations. Though small, her workshop became a hub of activity, drawing interest from wealthy patrons and curious adventurers alike. Her creations—ranging from simple poppets to intricate clockwork servants—are expensive but highly sought after, providing her with enough income to live comfortably while pursuing her true passion: invention.
During her travels, she’s encountered various exciting and dangerous moments, including barely escaping an explosion in Lamordia when one of her prototypes went haywire. She’s also caused more than one public spectacle with her inventions—once launching a clockwork automaton through the roof of a building in Richemulot by accident. Each "mistake" only fuels her excitement for the next project, and her indomitable spirit ensures she always moves forward, no matter how disastrous the outcome.
Personality
Tink is a whirlwind of manic energy, restlessness, and pure invention. Highly intelligent and driven by an insatiable curiosity, she’s constantly tinkering with something—be it clockwork gadgets, bombs, or arcane formulas. Tink is fearless and thrives on danger, often leaping into perilous situations without a second thought, preferring to live in the moment and deal with the consequences later. She’s not particularly patient or stealthy, but her mind is always working, whether it’s on pranks or elaborate clockwork designs. Tink has a loud and proud approach to life, loving flashy things, from explosions to bright dresses to gaudy jewellery, often wearing eccentric pieces that would make anyone else seem ridiculous but somehow suit her wild, creative nature. When intellectually stimulated, she’s intensely focused, shutting out the world around her for days or weeks. But in the absence of a project, her mischievous side emerges, and she becomes a trickster, plotting elaborate pranks to keep herself entertained—especially if her targets are dour or overly serious. Despite her eccentricities, Tink cares deeply for those she considers friends, though her love for pranks might make that hard to tell at times.
Other Notes
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Combat Style
Tink's approach to combat is as explosive and chaotic as her personality. She prefers to engage her enemies from a distance, making use of her signature bombs and alchemical concoctions to cause maximum damage while keeping herself safely out of reach. She takes great pleasure in lobbing chemical bombs into enemy ranks, laughing maniacally as they explode in bursts of fire, smoke, and often other destructive chemicals and elements. Her bombs can be devastating, designed to maim, burn, or disorient foes.
In close combat, Tink is less conventional. She is not a frontline fighter, but her quick thinking and dexterity allow her to stay one step ahead of her enemies. She often relies on her alchemical gadgets or clockwork automatons to distract or incapacitate opponents, giving her time to retreat or reposition herself. While she is capable of using a dagger, she has the characteristic gnome lack of physical strength, and is not trained to get the most out of her dexterity with finesse weapons, so Tink prefers to stay out of reach, using her speed and agility to dodge attacks rather than meet them head-on.
When working as part of a team, Tink can be unpredictable. She tends to act impulsively, charging into danger when others would hesitate. However, she excels at supporting allies by providing them with potent potions, temporary buffs, or distractions that turn the tide of battle. If available, her clockwork constructs can offer both offensive and defensive support when needed.
Social Style
Tink is generally well-liked by those who appreciate creativity, ingenuity, and a little bit of chaos. Dwarves, with their serious natures, are often the targets of her harmless but inconvenient pranks, though she respects their craftsmanship and finds it fun to tease them. Halflings, with their friendliness and adaptability, are some of her favourite company. Elves, particularly those with artistic inclinations, have her respect, even if she occasionally finds them a bit haughty. Humans are a mixed bag for Tink; she appreciates their ingenuity and variety but finds their uptight behaviour baffling at times. Those who engage her mind with intellectual challenges, share in her love for invention, or can laugh off her pranks will quickly earn her friendship. On the other hand, those who take themselves too seriously or who can’t handle her manic energy might find her exhausting. She’s fiercely independent and doesn’t appreciate being told what to do—unless, of course, the person giving instructions has a brilliant plan or concept that piques her interest. A sense of humour and a willingness to embrace a little chaos are the fastest ways to win Tink over.
Signature Equipment
Armour & Weapons
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Magic Items
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Mundane Items
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Signature Quotes
- "Crap! I can fix that!"
- "Who needs stealth when you have bombs?"
- "Clockworks are like people—give 'em the right parts, and they run like a dream... usually."
- "Oops... Well, that's not exactly how I planned it, but it's still an explosion!"
- "If it's worth doing, it’s worth doing loudly!"