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Difference between revisions of "Athena-VII (Starfinder)"

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== Background ==
== Background ==
Replace with text.
As biomechanical entities, androids can theoretically live forever with the proper repairs. While some embrace this form of immortality, most androids live what they feel is a full life—usually around a hundred years—and then voluntarily instigate a process called renewal, in which the android's soul leaves its body, allowing a fresh android soul to inhabit it. Most people consider this a joyous occasion, metaphorically equivalent to the old android giving birth to a child, and understand that a post-renewal android is an entirely new person who just happens to inhabit the same body. Yet not all people are willing to honour this change or forgive past debts and slights, and such is the case with Athena.


Athena awoke in an abandoned storage facility on the machine world of Aballon, standing upright in a black-market renewal crèche. Around her, the place was completely empty, save for a note and a pen left in the centre of the concrete floor. Clearly hastily scrawled, the note read only: Run. Hide. Retaliate. Beware the mark. Next to the words was a drawing of a symbol—the same inexplicable design branded on Athena's chest. Yet the biggest shock was when Athena picked up the pen, as the note's writer had clearly intended—for the handwriting on the note matched Athena's own.
Confused and disoriented, with only some basic downloaded knowledge of the world she'd just been born into, Athena did as the note instructed, doing her best to disappear into Aballon's bustling android population. It was here that, among other things, she first met other androids. But the questions raised by the note continued to plague her. Who had worn her body before her? Who was she running from, and why? What was the mysterious symbol? Eventually, Athena worked up the courage to begin making surreptitious inquiries into the planet's infosphere. All of these searches failed, yet in curious ways, as if the information was being actively scrubbed and redacted. Worse, Athena began to get the sense of being watched, faces in the crowds that seemed strangely familiar. After a month of tentative forays into the city's silicon underworld, Athena at last tracked down someone who claimed to recognize the mark, but who insisted on meeting in person at a nearby virus bar.
Athena was almost to the tavern when it exploded in a massive fireball, the blast consuming an entire city block.
Thoroughly spooked, Athena fled Aballon, taking passage on a ship to the Diaspora. Yet as she worked there, quickly finding herself a deft hand at piloting rock-hopper shuttles and mining tugs, Athena's fear turned to anger. Wider Pact Worlds society proved far messier than Aballon's orderly machine culture, and Athena was first confused and then disgusted by the prejudice and jealousy androids still encountered from some humans (and other races). She met android escapees from illegal colonies in the Vast, bearing blatant symbols of corporate ownership and scars from cruel disciplinary implants, and began to suspect what her own mark might say about her origins. Incensed, Athena made contact with the Android Abolitionist Front learning to fly more combat-oriented craft, ancient martial arts, how to use a variety of weapons, how to sneak through the shadows, and to put down the enemies of their people with ruthless efficiency. Under the AAF's guidance, Athena became a black ops expert, until a disagreement with her handler over a messy job led her to go independent, although she retained ties and still did jobs for them as she believed in the cause - she just chose to freelance and decide what jobs to take and how to do them, rather than be under the foot of the handler - although this also meant losing regular access to the AAF's facilities and resources.
During her time with the AAF, she developed an interest in the popular sport of Brutaris, which she played with her few friends both for recreational purposes and for physical training. This served her well as, shortly after leaving the AAF whilst doing independent jobs on Absalon Station, she saw an advert for the Absalon Buzzsaws brutaris team that were auditioning for possible new prospects. She auditioned for it and was not only accepted but soon became one of the first-string line-up and not just a reservist as had been the expectation when she applied. She enjoyed training with the Buzzsaws and had a good season with them, taking the Starstone Cup league trophy once again. Although she was not the best player on the team, mostly due to her lack of experience, she was considered a rising star in the Starstone Cup league and starting to become famous, when tragedy struck again. Her seclusion in the Diaspora and being constantly on the move had made her complacent. It had been so long since she had fled Aballon and had any issues with her mysterious enemy that Athena had come to believe they had forgotten about her. Worse, with all the glitz and enjoyment of her new life, she had forgotten about them. Returning to her room to find three assassins waiting for her reminded her of the reality of her situation. Surviving the tough fight, she realised she needed to move out of the limelight and keep moving, and used some of the assassins' grenades to fake her death and go into hiding.
For a while, she laid low, working as a dancer at a nightclub in Absalom Station for a couple of years, before both her paranoia and the itch to travel and experience new things got to her. Athena has most recently been officially hiring on with freelancer crews, typically as a pilot, gunner or science officer specializing in dangerous transport or exploratory missions — and if those jobs sometimes require a little infiltration or a bullet from the shadows, well, that costs extra. Although she is sometimes sad about the constant need to look over her shoulder, as a follower of Weydan Athena enjoys travelling and exploration - the feeling of freedom, the relative safety against persecution, and is content overall. She seeks to uncover more about those that wore her body before her, both for the sense of discovery and in case it might shed some light on who her mysterious enemy is and why they want her dead.
Nonetheless, as paranoia over being hunted by her mysterious enemy makes Athena something of a loner, Athena secretly desperately craves companionship and is fiercely loyal to those few who prove themselves trustworthy. As a result of her early days on Aballon and personal experience as an android in a largely biological society, Athena questions or rejects many aspects of mainstream Pact Worlds culture, and enjoys exploring the countercultures on different worlds. Athena believes the ends often justify the means, yet strives to only take on jobs she thinks will be enjoyable or give her the opportunity to experience new things, or jobs that fit with her vague sense of morality, especially if it helps the AAF or similar causes. An initial focus on android rights has broadened into a tendency to identify with oppressed people and underdogs everywhere, no matter how alien, and to dislike any form of slavery. While Athena finds the most joy in travelling on any manner of ship or vehicle, her operative abilities remain as sharp as ever, and she has no objections to wielding them again when the need arises. Seeing an Infosphere ad for the Starfinder Society prompted her into thinking that the life of a Starfinder might appeal to her - always on the move, which would make it harder for her mysterious enemy to get to her, and feeding both her religious beliefs and sense of adventure. But also, perhaps, she may make some new friends she can grow close to, trust, and share adventures with.


== Personality ==
== Personality ==

Revision as of 01:03, 5 January 2022

Starfinder Society Profile

  • Known Name: Replace with text
  • Race: Human
  • Age: Late teens-early 20s
  • Height: 5'7"
  • Alignment: Replace with text.
  • Affiliations: Replace with text.
  • Belief: Replace with text.
  • Theme: Replace with text.
  • Character Class: Replace with text.
  • Place of Origin: Replace with text.
  • Player/Type: NPC

Appearance

Portrait-Athena-VII 1.jpg

Replace with text.


Background

As biomechanical entities, androids can theoretically live forever with the proper repairs. While some embrace this form of immortality, most androids live what they feel is a full life—usually around a hundred years—and then voluntarily instigate a process called renewal, in which the android's soul leaves its body, allowing a fresh android soul to inhabit it. Most people consider this a joyous occasion, metaphorically equivalent to the old android giving birth to a child, and understand that a post-renewal android is an entirely new person who just happens to inhabit the same body. Yet not all people are willing to honour this change or forgive past debts and slights, and such is the case with Athena.

Athena awoke in an abandoned storage facility on the machine world of Aballon, standing upright in a black-market renewal crèche. Around her, the place was completely empty, save for a note and a pen left in the centre of the concrete floor. Clearly hastily scrawled, the note read only: Run. Hide. Retaliate. Beware the mark. Next to the words was a drawing of a symbol—the same inexplicable design branded on Athena's chest. Yet the biggest shock was when Athena picked up the pen, as the note's writer had clearly intended—for the handwriting on the note matched Athena's own.

Confused and disoriented, with only some basic downloaded knowledge of the world she'd just been born into, Athena did as the note instructed, doing her best to disappear into Aballon's bustling android population. It was here that, among other things, she first met other androids. But the questions raised by the note continued to plague her. Who had worn her body before her? Who was she running from, and why? What was the mysterious symbol? Eventually, Athena worked up the courage to begin making surreptitious inquiries into the planet's infosphere. All of these searches failed, yet in curious ways, as if the information was being actively scrubbed and redacted. Worse, Athena began to get the sense of being watched, faces in the crowds that seemed strangely familiar. After a month of tentative forays into the city's silicon underworld, Athena at last tracked down someone who claimed to recognize the mark, but who insisted on meeting in person at a nearby virus bar.

Athena was almost to the tavern when it exploded in a massive fireball, the blast consuming an entire city block.

Thoroughly spooked, Athena fled Aballon, taking passage on a ship to the Diaspora. Yet as she worked there, quickly finding herself a deft hand at piloting rock-hopper shuttles and mining tugs, Athena's fear turned to anger. Wider Pact Worlds society proved far messier than Aballon's orderly machine culture, and Athena was first confused and then disgusted by the prejudice and jealousy androids still encountered from some humans (and other races). She met android escapees from illegal colonies in the Vast, bearing blatant symbols of corporate ownership and scars from cruel disciplinary implants, and began to suspect what her own mark might say about her origins. Incensed, Athena made contact with the Android Abolitionist Front learning to fly more combat-oriented craft, ancient martial arts, how to use a variety of weapons, how to sneak through the shadows, and to put down the enemies of their people with ruthless efficiency. Under the AAF's guidance, Athena became a black ops expert, until a disagreement with her handler over a messy job led her to go independent, although she retained ties and still did jobs for them as she believed in the cause - she just chose to freelance and decide what jobs to take and how to do them, rather than be under the foot of the handler - although this also meant losing regular access to the AAF's facilities and resources.

During her time with the AAF, she developed an interest in the popular sport of Brutaris, which she played with her few friends both for recreational purposes and for physical training. This served her well as, shortly after leaving the AAF whilst doing independent jobs on Absalon Station, she saw an advert for the Absalon Buzzsaws brutaris team that were auditioning for possible new prospects. She auditioned for it and was not only accepted but soon became one of the first-string line-up and not just a reservist as had been the expectation when she applied. She enjoyed training with the Buzzsaws and had a good season with them, taking the Starstone Cup league trophy once again. Although she was not the best player on the team, mostly due to her lack of experience, she was considered a rising star in the Starstone Cup league and starting to become famous, when tragedy struck again. Her seclusion in the Diaspora and being constantly on the move had made her complacent. It had been so long since she had fled Aballon and had any issues with her mysterious enemy that Athena had come to believe they had forgotten about her. Worse, with all the glitz and enjoyment of her new life, she had forgotten about them. Returning to her room to find three assassins waiting for her reminded her of the reality of her situation. Surviving the tough fight, she realised she needed to move out of the limelight and keep moving, and used some of the assassins' grenades to fake her death and go into hiding.

For a while, she laid low, working as a dancer at a nightclub in Absalom Station for a couple of years, before both her paranoia and the itch to travel and experience new things got to her. Athena has most recently been officially hiring on with freelancer crews, typically as a pilot, gunner or science officer specializing in dangerous transport or exploratory missions — and if those jobs sometimes require a little infiltration or a bullet from the shadows, well, that costs extra. Although she is sometimes sad about the constant need to look over her shoulder, as a follower of Weydan Athena enjoys travelling and exploration - the feeling of freedom, the relative safety against persecution, and is content overall. She seeks to uncover more about those that wore her body before her, both for the sense of discovery and in case it might shed some light on who her mysterious enemy is and why they want her dead.

Nonetheless, as paranoia over being hunted by her mysterious enemy makes Athena something of a loner, Athena secretly desperately craves companionship and is fiercely loyal to those few who prove themselves trustworthy. As a result of her early days on Aballon and personal experience as an android in a largely biological society, Athena questions or rejects many aspects of mainstream Pact Worlds culture, and enjoys exploring the countercultures on different worlds. Athena believes the ends often justify the means, yet strives to only take on jobs she thinks will be enjoyable or give her the opportunity to experience new things, or jobs that fit with her vague sense of morality, especially if it helps the AAF or similar causes. An initial focus on android rights has broadened into a tendency to identify with oppressed people and underdogs everywhere, no matter how alien, and to dislike any form of slavery. While Athena finds the most joy in travelling on any manner of ship or vehicle, her operative abilities remain as sharp as ever, and she has no objections to wielding them again when the need arises. Seeing an Infosphere ad for the Starfinder Society prompted her into thinking that the life of a Starfinder might appeal to her - always on the move, which would make it harder for her mysterious enemy to get to her, and feeding both her religious beliefs and sense of adventure. But also, perhaps, she may make some new friends she can grow close to, trust, and share adventures with.

Personality

Portrait-Athena-VII 2.jpg

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Other Notes

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Combat Style

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Social Style

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Signature Equipment

Armour & Weapons

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Augments

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Magic Items

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Technological Items

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Other Items

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Signature Quotes

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Gallery